Website powered by
Craig Dowsett
Craig Dowsett
Modeler at Marvel Studios Animation
La Crescenta CA, United States

Summary

Hello, I'm a digital artist with years of experience in game, animation, and VFX art. I specialize in character/prop asset development. I was nominated for a Visual Effects Society award in 2010 for my work on the film Coraline.

-Games
Eleven Eleven (2019), God of War 4 (2018), Days Gone (2018), Concrete Genie (2018), Spider-Man PS4 (2018), Archangel (2017), Destiny DLC (2015), Lair (2007), SOCOM: Fireteam Bravo 2 (2006), Killzone: Liberation (2006).

-Features
Abominable (2019), Ready Player One (2018), Black Panther (2018), The Mummy (2017), The Penguins of Madagascar (2014), How To Train Your Dragon 2 (2014), Peabody and Sherman (2014), Turbo (2013), The Croods (2013), ParaNorman (2012), Puss in Boots (2011), Night At The Museum 2 (2009), Coraline (2009).

-Education
Rhode Island School of Design B.A. Illustration Major
Brown University Medical Illustration

-Awards
VES Award nomination 2010
Top row artist at Zbrush Central 2009
Best Film at Smogdance 2002

Skills

Illustration3D ModelingCharacter ModelingDigital SculptingProp ModelingTexturingGame DevelopmentVirtual Production

Software proficiency

Maya Zbrush Substance Marvelous Photoshop WrapR3DS Unreal
Maya Zbrush Substance Marvelous Photoshop WrapR3DS Unreal

Reel

Productions

  • Abominable
    • Movie
      Abominable
    • Year
      2019
    • Role
      Digital Artist
    • Company
      DreamWorks
  • Concreteposter
    • Video Game
      Concrete Genie
    • Year
      2019
    • Role
      3d Artist
    • Company
      Sony
  • Readyplayeroneposter
    • Movie
      Ready Player One
    • Year
      2018
    • Role
      Virtual Art and Development Artist
    • Company
      Digital Domain
  • Gowposter
    • Video Game
      God of War
    • Year
      2018
    • Role
      3d Artist
    • Company
      Sony
  • Blackpantherposter
    • Movie
      Black Panther
    • Year
      2018
    • Role
      Previz Artist
    • Company
      Digital Domain
  • Daysgoneposter
    • Video Game
      Days Gone
    • Year
      2018
    • Role
      3d Artist
    • Company
      Sony
  • Spidermanposter
    • Video Game
      Spider-Man PS4
    • Year
      2018
    • Role
      3d Artist
    • Company
      Sony
  • Mummyposter
    • Movie
      The Mummy
    • Year
      2017
    • Role
      Post Viz Artist
    • Company
      Digital Domain
  • Archangelposter
    • Video Game
      Archangel VR
    • Year
      2017
    • Role
      Virtual Art and Development Artist
    • Company
      Digital Domain
  • Destinyposter
    • Video Game
      Destiny: The Taken King
    • Year
      2015
    • Role
      Senior Modeler
    • Company
      Prologue
  • Penguinsposter
    • Movie
      The Penguins of Madagascar
    • Year
      2014
    • Role
      Modeler
    • Company
      DreamWorks
  • Httydposter
    • Movie
      How to Train Your Dragon 2
    • Year
      2014
    • Role
      Modeler
    • Company
      DreamWorks
  • Peabodyposter
    • Movie
      Mr. Peabody & Sherman
    • Year
      2014
    • Role
      Modeler
    • Company
      DreamWorks
  • Turboposter
    • Movie
      Turbo
    • Year
      2013
    • Role
      Modeler
    • Company
      DreamWorks
  • Croodsposter
    • Movie
      Croods
    • Year
      2013
    • Role
      Modeler
    • Company
      DreamWorks
  • Paranomanposter
    • Movie
      ParaNorman
    • Year
      2012
    • Role
      Rapid Proto Artist
    • Company
      Laika
  • Pussposter
    • Movie
      Puss in Boots
    • Year
      2011
    • Role
      Modeler
    • Company
      DreamWorks
  • Natm2poster
    • Movie
      Night at the Museum 2
    • Year
      2009
    • Role
      Modeler
    • Company
      Rhythm and Hues
  • Coralineposter
    • Movie
      Coraline
    • Year
      2009
    • Role
      Rapid Proto Artist
    • Company
      Laika
  • Lairposter
    • Video Game
      Lair
    • Year
      2007
    • Role
      Modeler
    • Company
      Sony
  • Socomposter
    • Video Game
      Socom Fireteam Bravo 2
    • Year
      2006
    • Role
      Modeler
    • Company
      Sony
  • Killzoneposter
    • Video Game
      Killzone Liberation
    • Year
      2006
    • Role
      Materials Artist
    • Company
      Sony

Experience

  • Modeler at DreamWorks
    Glendale, United States of America
    April 2019 - Present

  • Virtual Art and Design Artist at Fox VFX Lab
    Sherman Oaks CA, United States of America
    May 2018 - March 2019

    I work as part of the Virtual Art and Design team, creating assets for film visualization. I specialize in character/prop art for UE4 virtual productions.

  • Virtual Art and Design Artist at Digital Domain
    Los Angeles, CA, United States of America
    May 2016 - May 2018

    I worked as part of the VAD team- focusing on creating Character Art for VR games, Film Visualization/VirProd, and other VR/Realtime related experiences. My pipeline involved creating assets in Maya, Marvelous Designer, and Zbrush. When not creating Character Art- I also created prop and environment assets. My work was used in the films Black Panther, Ready Player One, The Mummy, and VR games ArchAngel and Eleven11.

  • Senior Artist at Sony Computer Entertainment America
    San Diego, CA, United States of America
    August 2015 - February 2016

    I preform a variety of digital art duties involving modeling, character remesh, and blendshape creation.

  • Senior Modeler at Prologue
    Venice, CA, United States of America
    February 2015 - July 2015

    I worked on character, environment, and prop models for Bungie's Destiny Game Cinematics.

  • Remesh Lead at Sony Computer Entertainment America
    San Diego, CA, United States of America
    August 2014 - February 2015

    I worked on game character models based on scan data. I over saw scan alignment, marker tracking, transferring scan data to final topology, mudbox cleanup of assets, and a variety of other character modeling tasks.

  • Modeler at Digital Domain
    Los Angeles, CA, United States of America
    July 2014 - August 2014

    I preformed a variety of digital art duties including modeling and texture map generation. Primary software used is Zbrush/Maya/Photoshop.

  • Modeler at DreamWorks
    Glendale, CA, United States of America
    September 2010 - July 2014

    I worked on character/prop models for the movies Puss in Boots, The Croods, Turbo, Peabody and Sherman, How to Train Your Dragon 2, and The Penguins of Madagascar. My responsibilities include poly/nurb modeling, UV layout, hair curve generation, digital sculpting, and model trouble shooting.

  • Rapid Proto Artist at Laika
    Hillsboro OR
    January 2009 - August 2010

    My position at Laika involved R&D, Visual Development, and general modeling/texture work. I created character models for the movie ParaNorman.

  • Modeling TD at Rhythm & Hues
    Los Angeles, CA
    September 2008 - December 2008

    Working on Night at the Museum 2, I generated prop and character models. My responsibilities included organic/hard surface modeling, remeshing, model cleanup, and UV layout.

  • Rapid Proto Artist at Laika
    Hillsboro OR, United States of America
    March 2007 - September 2008

    Working on Coraline, I generated prop and character models. My responsibilities included digital sculpting, remeshing, rapid proto engineering, model cleanup, and a variety of generalist tasks.

  • Modeler at Sony Computer Entertainment America
    San Diego, CA, United States of America
    February 2006 - March 2007

    I Worked on Killzone: Liberation, Lair, and Socom FTB2. As part of the modeling team, I generated character/prop models. I worked primarily in Zbrush, Maya, and Mudbox. My generalist responsibilities included shader and texture work.